I am a 3D generalist specializing in environmental and object design as well as a video game developer and programmer
As a proficient 3D generalist, I possess a proven track record of creating exceptional 3D environments, designing original 3D characters, and programming in C++ and JAVA for video game development. With extensive training in character rigging and animation, as well as additional training in 2D animation and hand-drawn cel animation techniques, I have acquired a comprehensive skill set.
Furthermore, my 10 years of experience working as an industrial designer have enabled me to create innovative product concepts, including manufacturing packaging for existing products and generating 3D models of new designs. Additionally, I have honed my skills as a cinematographer, having received training in studio lighting, video editing, sound mixing, and CGI, which has allowed me to produce high-quality content for various media outlets.